Head left through the cafe, and then bust right through the door. You and your partner will get a radio feed from there that the team is going to shortly hereafter reassemble. So, you'll need to work your way to a door on your right, which will lead into the building (via a cafe). When you gain control in the courtyard of the building you're about to breach, you'll find that the front door is blocked with a bunch of debris. This will bring your character back to reality, where he and his fellow soldiers will begin to catch up on just what's going on. Nonetheless, move forward down the wrecked street and enter the orange-colored chasm you encounter. In fact, Project Origin takes place mere minutes after the original game ended, so there's nice continuity here. Instead, your character has an actual name - Michael Becket - and he's sent with his elite team of soldiers to uncover the ever-continuing mystery the original F.E.A.R. You aren't playing as the man known simply as Point Man in this, the F.E.A.R. She will instruct you where to escort her."Īfter a rather eerie and disturbing introduction (what else would you expect?), you'll briefly gain control of your character. Your new orders are to proceed to the private residence of Genevieve Aristide of Armacham Technology Corporation and take her into protective custody. "You have been diverted from an assignment to assist an SFOD-D mission in the Auburn Industrial District.
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